27 - 29 January 2025
San Francisco, California, US
Plenary Event
Session 2: Display Engines
28 January 2025 • 10:20 AM - 11:10 AM PST | Moscone West, Main Stage (Level 3) 

10:20 AM - 10:30 AM:
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Shimon Grabarnik
 
 
Shimon Grabarnik
Director of Optical Design
Hypervision Ltd.

Complete immersion field-of-view of up to 240x130deg in a compact VR headset, it’s architecture and manufacturing technologies
The Field of View (FOV) of VR headsets has not significantly changed since the start of consumer VR adoption 10 years ago. While a FOV covering human vision is desired by most VR consumers and enables many professional applications, limitations of optical technologies have prevented achieving a wide FOV. Having solved optical design and manufacturing challenges, Hypervision has developed compact VR “pancake” lenses providing a headset FOV of 130o vertical and 180o horizontal and edge-to-edge image sharpness (60 PPD optical resolution). A patent pending method of integration of two displays per eye enables increasing the horizontal FOV up to 240o, with invisible seem between the images of different displays. With LightPolymers (under Binational Industrial R&D Israel-USA foundation sponsored project), Hypervision is developing a technology for coating polarization control films directly on optical surfaces. This technology not only eliminates constraints on optical design, but also results in a cost-effective manufacturing process.

10:30 AM - 10:40 AM:
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Pierre Craen
 
 
Pierre Craen
Chief Technology Officer
poLight ASA

Making vision better: Improving AR/MR cameras and micro display systems that replicate the true human eye experience
AR smart glasses and MR head-mounted device manufacturers face several challenges in their quest to improve image capture and video passthrough cameras that deliver slow, grainy, power-hungry and nauseous user experiences which deter user adoption. Tradeoffs between resolution, brightness, size and motion-blur effects in micro display projection also hamper advancements in these head-worn waveguide devices. The solution – proprietary polymer-based tunable optics technology delivering ultra-small, super-fast, ultra-low power consuming and constant field-of-view that truly replicates the human eye experiences. This technology brings unique passive athermalisation benefits to autofocus cameras, while wobulator pixel-shifting technology delivers the same benefits, resolving trade-offs without disrupting the micro-display architecture. Pierre Craen, CTO of poLight ASA, will share key insights on the camera imaging and micro display issues hindering the AR/MR industry, as well as innovative ideas to address future challenges. As the leading provider of tunable optics technology, poLight is well positioned in the AR/MR device industry.

10:40 AM - 10:50 AM:
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Chiara Greganti
 
 
Chiara Greganti
Chief Research Officer
vitrealab

The light matrix: unlocking everyday AR glasses
The AR industry has long sought to combine LCOS, the most mature and optimal display technology, with lasers—the most precise, efficient, and directional light source. Vitrealab, a pioneering photonics company, successfully combines the best of these two technologies with its Quantum Light Chip. It is a unique light source that enables uniform, speckle-free illumination of LCOS panels, creating the light engine to unlock AR glasses for everyday and everywhere use. The technology is low cost, simple to assemble, and designed to scale.

10:50 AM - 11:00 AM:
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Edward Tang
 
 
Edward Tang
CEO & Founder
Avegant

The power of LCoS in creating ultra-lightweight AR glasses
Avegant is pushing the boundaries of LCoS technologies, creating small, efficient, full-color engines for AR.  Ed Tang, CEO and founder, will be presenting Avegant's latest light engine product and technologies, and will be showcasing how their technologies are enabling smaller, lighter, and higher performing AR glasses for the market.

11:00 AM - 11:10 AM:
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Homer Chen
 
 
Homer Chen
Founder
PetaRay

Light field projector
Light field projector is the optical engine of a light field display. It takes a set of subviews emitted from a micro-display as input and projects an integral light field to human eye. At PetaRay, we aim to provide compact and cost-effective light field projectors with zero power consumption for the AR/VR/MR industry. Light rays of a virtual object are generated as if the light rays emanate from a real object, leading to natural and comfortable visual experiences for users without the vergence-accommodation conflict. Our light field projectors work with micro-display or laser beam scanner on one end and waveguide, birdbath, or freeform eyepiece on the other end. The accompanied software running on Unity generates subview data at 60 fps on a smartphone or 80 fps on Qualcomm XR2.

 


Event Details

FORMAT: General session with live audience Q&A to follow some presentations.
MENU: Coffee, decaf, and tea will be available outside the presentation room in the nearby exhibition.
SETUP: Mix of theater and classroom style seating.